Local demo with play money: real physics and maths, not connected to Stake. The balance resets on reload.
TOTAL BET PER DROP
Each ball pays its own win in full.
Balls. Choose 1 to 5 balls with BALLS − +. Every ball costs one bet and pays its own win in full, so 3 balls cost 3 bets. The carriage drops each ball over a different column; with 5 balls every column gets one. Charged Drop is available with 1 to 3 balls (4 or 5 balls already break nearly all the glass). The 5-ball mode deals no SPLIT panes.
Free Drops. Shatter 3 green gems in a paid drop, across all its balls, to win Free Drops. Multiplier panes and LIFT entries add to one carried multiplier through the bonus. Each ball pays its final pocket times that multiplier. These pockets pay at least x. Gems keep counting through the whole bonus: every 3 gems give 3 more drops, up to 30 drops. Free Drops can hold the rare 250x and 500x panes. Free Drops won in play always use one ball.
Buy Free Drops. Free Drops cost x your bet. Triple Drops cost x: drops of balls each. Super Free Drops cost x: drops of balls each. Both multi-ball bonuses use one shared multiplier and the normal pockets. Their gems bank like Free Drops: every give more drops, up to , though gems are rarer in them. Super has no multiplier head start. Buying a bonus leaves your selected BALLS setting unchanged.
Charged Drop. Switch it on and each ball costs x your bet. Every drop then has two charged panes instead of one, and full-board (ALL) charges are three times as common, so more glass shatters: more multipliers, more gems and more Free Drops.
The LIFT. One of the five middle pockets lights up as LIFT. A ball that enters it rides a side tube back up and drops again over a new column, and the LIFT adds its pocket's value to that ball's multiplier, never less than x: x1 becomes x2. Every repeat LIFT adds again. In Free Drops the LIFT adds to the shared carried multiplier for the rest of the bonus.
The 50x gates. On some drops (about 1 in ) both funnel gates swing open before the ball drops, leaving a gold-lit slot at each edge. A ball that runs down the edge falls through the slot straight into the 50x pocket.
Splitter panes. A violet SPLIT pane releases another ball when it breaks (6 balls at most). Every ball pays: its pocket times its own multiplier. In Free Drops every ball adds to the one carried multiplier.
Return to player: 96.70% in every mode.
Maximum win: 10,000x the bet.
Local demo with play money: every round is a real physics simulation with the game's real maths. Not connected to Stake yet.
Space to drop. Escape to close.